![]() Which gets me nowhere near finishing all 6 needed to get into boss mode to fight GLaDOS. I think I managed to complete one in all the times I played so far. The testing modes weren’t hard to get into but they are really hard to actually complete. ![]() I found you pretty much need to become a pinball Zen master (pun intended) to hit all the right timed shots for each test chamber mode. It felt a lot like before she figured out maybe something wasn’t right and was just taking endless tests doing the same stupid crap over and over and over again with little reward. Zen did an amazing job of giving you the true Portal experience that Chell must have felt, but that’s not necessarily a good thing. ‘Cake and grief counselling will be available at the end of the test’ One thing I did need to do though was turn the music down and soundFX up in the system menu because otherwise GLaDOS was too quiet to hear. Pins can get a bit repetitive if you hit the same shots all the time but this one didn’t annoy me. I thought they were very well done and it was great to see they had all the original voice actors. I’ve seen other reviews and discussions that the sounds were annoying. The elusive Ratman from Portal 2 also gets his own playfield in one mode. The propulsion gels from the games could be generated with different shots which made for some interesting ball dynamics. It was nice that it allowed you to choose your test each time so you could work on mastery of one or try to skip around and see what else was out there. Once I figured out how to get into test chamber mode, the rules were really easy to follow though. My first few attempts were annoying chaos (as are first few games on any new pinball machine when you are trying to figure out the rules). Or maybe that was a special mode for the press before launch… Hail, hail the gang’s all here!įor my first few playthroughs it almost felt like Wheatley was adapting the difficulty and giving me more “you suck balls” to continue my turn instead of draining. ATLAS and P-Body show up when you make it into multi-player mode. GLaDOS and Wheatley are cheering and jeering for you respectively. You’ve got Chell standing around the sides of the table moving through portals based on different shots and modes. Zen did a great job of translating everything Portal into a pin and it really reminded me of the game. Hooray Portal Pinball, complete with all the characters from the first and second game. Full disclosure on the depths of my Portal fandom, I’m currently sipping a beverage with ice cubes shaped like weighted companion cubes. Just when I was starting to feel like I should let the other writers have the pinball review codes occasionally, Zen announced a Portal table and I immediately called first dibs.
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